Antimagic Susceptibility. Carter is incapacitated while in the area of an antimagic field. If targeted by dispel magic, Carter must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While Carter remains motionless, it is indistinguishable from a normal cart.
Rollover. If Carter moves at least 30 ft. straight toward a target, it can attempt to run the target over. The target must succeed on a Dexterity saving throw (DC 15) or take 21 (6d6) bludgeoning damage and be knocked prone. Carter can run over any number of creatures during its move provided it moved at least 30 ft. before hitting them.
Hear me baby? Hold together. If the mending spell is cast on Carter, it regains (2d6) hit points
Illusory Carter. As an action, Carter can create an illusory carter. The carter appears to be pulling Carter. The carter looks like a humanoid of size Medium. A creature that inspects Carter and succeeds on a DC 15 Investigation check discovers that the carter is an illusion. The carter can speak, see with normal vision, and manipulate objects as per the Unseen Servant spell. The carter vanishes if it moves more than 60 feet away from Carter.
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