Medium Construct, Neutral
Armor Class 16 (Natural Armor)
Hit Points 15 (2d8 + 5)
Speed 30 ft., Climb 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +5, CON +4
Damage Immunities Poison, Psychic
Condition Immunities Charmed, Frightened
Senses Passive Perception 14
Languages Common
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Automated Repair. At the start of the clockworks turn if it has at least one hit point left it regains 5 hit points this ability doesn’t activate if the clockwork has taken acid damage sense its last turn

Constructed Nature. The clockwork soldier dose not require food, drink, air or sleep. It cannot be put to sleep and cannot be persuaded to act against it’s programming.

Limited bolts. The Clockworks Wrist Crossbow has six crossbow bolts. Once all six bolts have been fired the Clockwork cannot use its Wrist Crossbow until the crossbow has been reloaded. The Clockwork must have at least one free hand to use its Wrist Crossbow 

Actions

Halberd. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 8 (1d10 + 3) slashing damage. 

 Wrist Crossbow. Ranged Weapon Attack: +5 to hit, range 60/120 ft., 1 target. Hit: 5 (1d6 + 1) piercing damage

Habitat: Urban

MagicMissile13

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