Medium Humanoid (Human, Shapechanger), Neutral Evil
Armor Class 14 leather armor
Hit Points 50 (8d10 + 6)
Speed 30 ft., Climb 30 ft.
STR
14 (+2)
DEX
18 (+4)
CON
12 (+1)
INT
16 (+3)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws DEX +6, INT +5
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Charmed
Senses Darkvision 120 ft., Passive Perception 15
Languages Common (can't speak in cat form)
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Shapechanger. The werecat can use its action to polymorph into a cat-humanoid hybrid or into a cat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

Darkvision. The werecat has Darkvision up to 120ft. It also has advantage on wisdom perception checks that rely on sight in dim to no light.

Actions

Multiattack (Humanoid or Hybrid Form Only). The werecat makes two attacks, only one of which can be a bite.

Bite (Cat or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 1) If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy.

Dagger (Humanoid or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 4) piercing damage.

FireCracker (Humanoid or Hybrid Form Only). Ranged Weapon Attack: +7; to hit, range 80/200 ft., one target. Hit: 5 (3d6 + 4) fire damage.

Monster Tags: Shapechanger

Habitat: ForestMountainUrban

durrburgerus

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