Shapechanger. The werecat can use its action to polymorph into a cat-humanoid hybrid or into a cat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.
Darkvision. The werecat has Darkvision up to 120ft. It also has advantage on wisdom perception checks that rely on sight in dim to no light.
Multiattack (Humanoid or Hybrid Form Only). The werecat makes two attacks, only one of which can be a bite.
Bite (Cat or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 1) If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy.
Dagger (Humanoid or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 4) piercing damage.
FireCracker (Humanoid or Hybrid Form Only). Ranged Weapon Attack: +7; to hit, range 80/200 ft., one target. Hit: 5 (3d6 + 4) fire damage.
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