Armor Class
14
(natural armor)
Hit Points
15
(9d12 + 27)
Speed
30 ft., Swim 50 ft.
STR
21
(+5)
DEX
9
(-1)
CON
17
(+3)
INT
2
(-4)
WIS
10
(+0)
CHA
7
(-2)
Skills
Stealth +5
Damage Vulnerabilities
Fire
Damage Immunities
Cold
Condition Immunities
Prone
Senses
Passive Perception 10
Languages
--
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Hold Breath. The crocjaw can hold its breath for 30 minutes.
Actions
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.
Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
freeze blast. Inflict 1d4 cold damage in circle. diameter of 1squre. The target can not move next turn. Dc 15 saving throw.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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11/17/2022 9:59:05 AM
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1
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0
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Coming Soon
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