Huge Beast, Unaligned
Armor Class 14 (natural armor)
Hit Points 15 (9d12 + 27)
Speed 30 ft., Swim 50 ft.
STR
21 (+5)
DEX
9 (-1)
CON
17 (+3)
INT
2 (-4)
WIS
10 (+0)
CHA
7 (-2)
Skills Stealth +5
Damage Vulnerabilities Fire
Damage Immunities Cold
Condition Immunities Prone
Senses Passive Perception 10
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Hold Breath. The crocjaw  can hold its breath for 30 minutes.

Actions

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.

Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

freeze blast. Inflict 1d4 cold damage in circle. diameter of 1squre. The target can not move next turn. Dc 15 saving throw.

Previous Versions

Name Date Modified Views Adds Version Actions
11/17/2022 9:59:05 AM
1
0
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Coming Soon

Monster Tags: Misc Creature

Habitat: CoastalForestSwamp

KingOscar221