Huge Beast, Lawful Evil
Armor Class 15
Hit Points 70 (4d20)
Speed
STR
24 (+7)
DEX
16 (+3)
CON
20 (+5)
INT
6 (-2)
WIS
16 (+3)
CHA
9 (-1)
Saving Throws STR +9, CON +7
Damage Vulnerabilities Cold
Damage Resistances Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire
Condition Immunities Frightened
Senses Passive Perception 17
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Special Trait Name. 

Spellcasting. a beam of pure suffering shoots from its mouth and hits one person. the player must role either a con saving throw ( 20) to try to tank it or dex saving throw to doge the beam (25) if the attack hits the player will be unabe to  do anything  till there next round 

Actions

Action Name. bite.

Action Melee Attack.Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 7) piercing damage plus 10 (3d6) fire damage.

 

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

the creture lets out a roar all players must role a con saving of 20. if they succed nothing happens if they fail they are inflcted with frightend

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

one of cerberus's 3 heads. it is the right head  and can bite and shoot a beam of pure suffering.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Underdark

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