Special Trait Name.
Spellcasting. The cerberus exhales fire in a 15-foot cone. Each creature in the area must make a DC 17 Dexterity saving throw, taking 35 (10d6) fire damage on a failed save, or half as much damage on successful one.
Action Name. bite.
Action Melee Attack.Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 7) piercing damage plus 10 (3d6) fire damage.
the bite inflicts the curse of cerberus. the player cant leave the underworld until the curse is cured or cerberus is killed
Reaction Name.
the creture lets out a roar all players must role a con saving of 20. if they succed nothing happens if they fail they are inflcted with frightend
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
one of cerberus's 3 heads is the middle head and can bite and breath fire
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
11/17/2022 2:54:09 PM
|
2
|
1
|
5
|
Coming Soon
|
|
|
11/17/2022 2:56:26 PM
|
4
|
1
|
5
|
Coming Soon
|
Comments