Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Explosive Expert. This creature has advantage on dexterity saving throws and resistance to damage dealt by explosions and resistance to fire damage.
Rage. This creature takes half damage from slashing, piercing, and bludgeoning weapons.
Multiattack. The orc makes two attacks with its greataxe or one attack with its greataxe and throws an explosive.
Greataxe. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (1d12 + 5 plus 1d10) force damage.
Throw Explosive. Ranged Weapon Attack: +6 to hit, range 20/60 ft., area of effect. Hit: [rollable](3d6);e
Big Explosive (2 Per Long Rest). Lobs an explosive bigger than normal. In a 30 foot radius, all creatures must make a dex saving throw DC 17 or take 8d6 force damage and be deafened until the end of this creatures next turn. On a success a creature takes half damage and is not deafened.