Medium Fiend, Neutral Evil
Armor Class 18 Suit
Hit Points 250 (20d20)
Speed 20 ft.
STR
10 (+0)
DEX
28 (+9)
CON
27 (+8)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Saving Throws DEX +17, INT +18, WIS +18, CHA +18
Skills Arcana +20
Damage Vulnerabilities Cold
Damage Immunities Fire, Necrotic
Condition Immunities Charmed, Poisoned
Senses Truesight, Unknown Alastor can sense when something enters his lair, Passive Perception 26
Languages All
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

 

Spellcasting. Alastor  can cast any necromatic 1-6th level spell at will

Shadow Teleport. Alastor can Teleport everywhere he sees

Actions

 

Microphone. Melee Weapon Attack: +5 to hit, reach 3 ft., 1 target. Hit: 3(1d4 ) [force] damage. 

Tentacel. RangedWeapon Attack: +9 to hit, range 10/20 ft.,  target. Hit: 10 (4d12 + 6) [slashing] damage target needs to success in an strength check against an 19 or the taget is grappled.

Shadow summon. Can summon two shadows

Legendary Actions

 

Demon form (Costs 1 Actions). He can change to his demon form and gains 20 hp and 2 ac

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Alastor is a murderer he is a overlord in hell he is a deer demon

Lair and Lair Actions

Radio station

Lair Actions

On initiative count 15 (losing initiative ties),Alastor takes a lair action to cause one of the following effects; Alastor can’t use the same effect two rounds in a row:

  • Can summon Tentacels to grapple all enemys he wants
  • Alastor can summon two shadow

Regional Effects

Every radio plays Alastor songs

Previous Versions

Name Date Modified Views Adds Version Actions
11/17/2022 5:23:45 PM
0
1
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Coming Soon

Monster Tags: DevilAngelDemon Lord

Sleepy9

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