Ball form. Pelatrotas can roll up into a ball as
an action. While in ball form: It can't use weapons
or items; it's AC increases by 3; its walking speed
becomes 5Oft; it gains resistance to bludgeoning.
piercing, slashing damage; and does double
damage to structures. You can not dash in ball
form.
roll out. Whilst rolling in ball form Arburian
Pelatora can cause great damage to anything they
collide with. For every 10 ft. they move in a straight
line they build up 1d8 bludgeoning damage dice
capping at 5d8 damage dice, which resets if they
turn or stop moving When moving into a square
occupied by a medium or smaller creature or
object, you do not treat it as difficult terrain, and
they must make a DC 14 dexterity save. On failure
the creature or object takes your build up damage
and half as much on a success (damage does not
reset). Creatures or object of Large size or bigger
must do the same but when moving into their
occupied space are you are moved back the same
number of feet you travelled in a straight line, you
do not do damage when moved in this way and are
vulnerable to attacks of opportunity
Super Armour. Your body and shell turn into a strong metal slightly weaker than adamantine. Your Constitution increases by 4, your AC increases by 2, and your ball form now does quadruple damage to structures.
Spike Traction Your ball forms movement increases by 20 ft. and your build up damage now caps at 7d8. You can also now roll up vertical surfaces and do not fall off when standing still.
roll out. Whilst rolling in ball form Arburian
Pelatora can cause great damage to anything they
collide with. For every 10 ft. they move in a straight
line they build up 1d8 bludgeoning damage dice
capping at 5d8 damage dice, which resets if they
turn or stop moving When moving into a square
occupied by a medium or smaller creature or
object, you do not treat it as difficult terrain, and
they must make a DC 14 dexterity save. On failure
the creature or object takes your build up damage
and half as much on a success (damage does not
reset). Creatures or object of Large size or bigger
must do the same but when moving into their
occupied space are you are moved back the same
number of feet you travelled in a straight line, you
do not do damage when moved in this way and are
vulnerable to attacks of opportunity
claw. Melee Weapon Attack: +1 (STR) to hit, reach
5ft, one target. Hit 6 (2d4 + 1 (STR))
Description
Pelatora's are large monsters with a soft fleshy body and a hard exoskeleton that can sure incredible forces us. unknown whether they originate from the Tortel line or are a highly evolved dog insect hybrid, Regardless, Pelatroas are capable of curling their bodies up into a ball and rolling around at high speeds, They pose a great threat to most fortified structures due to this but luckily are a very peaceful species, often living in hot climates near muddy water or an equivalent. Pelarotas are also known for not needing a great supply of food to survive due to their inactivity and not walking where they need to go
Previous Versions
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11/17/2022 5:31:14 PM
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