Armor Class
15
(natural armor)
Hit Points
136
(16d10 + 48)
Speed
20 ft., Swim 20 ft.
STR
18
(+4)
DEX
8
(-1)
CON
16
(+3)
INT
5
(-3)
WIS
10
(+0)
CHA
5
(-3)
Skills
Stealth +2
Damage Immunities
Lightning
Condition Immunities
Blinded, Deafened, Exhaustion
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 10
Languages
--
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Charged Creeper. Whenever the creeper is subjected to lightning damage, it takes no damage and gains the Charged Explosion attack.
Actions
Explode. Melee Attack: +7 to hit, reach 5 ft. Hit: 13 (2d8 + 4) fire damage. The creeper dies after this attack.
Charged Explosion. Melee Attack: +7 to hit, reach 5 ft. Hit: 13 (3d8 + 4) fire damage. The creeper dies after this attack.
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