Large Monstrosity, Chaotic Evil
Armor Class 18
Hit Points 175 (10d20)
Speed
STR
16 (+3)
DEX
15 (+2)
CON
14 (+2)
INT
8 (-1)
WIS
10 (+0)
CHA
11 (+0)
Saving Throws STR +7, DEX +6
Damage Immunities Fire
Senses Passive Perception 13
Languages --
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. Val'laki is a 9th-level spellcaster. Its spellcasting ability is [Strength] (spell save DC 15, +5 to hit with spell attacks). Vallaki has following Duergar spells prepared:
Cantrips (at will): [Eldritch Blast], [Fire Bolt] 
1st level (8 slots): [Chaos Bolt], [Magic Missile] 

2nd level (5 slots): [Aganazzar's Scorcher], [Scorching Ray]

3rd level (3 slots): [Enemies Abound], [Fireball]

9th Level (one slot): [Power Word Kill]

 

Actions

Action Name. Enter the description for your action.

Sjelstjeler. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 27 (4d6 + 3) [fire] damage. 

Sjelstjeler. Ranged Weapon Attack: +7 to hit, range 20/60ft., 1 target. Hit: 24 (4d6) [fire] damage. If this action would reduce a creature to 0 hit points, the creature instantly dies, its soul sucked into Sjelstjeler. 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

 

Legendary Actions

 

Cage of Vallaki (Costs 3 Actions). A cage surronds Val'laki. Any creature that attempts to move within the cage must make a DC 16 dexterity saving throw or be thrown backward 100 feet. (reactive action)

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

TheSixthSpirit

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