Vicious Engine. Whenever Blood Machine deals damage, it heals an amount of health equal to 6d4 + 2.
Siege Monster. This creature deals double damage to objects and structures.
Battle Frenzy. When Blood Machine is at or below one-quarter its maximum hit points, it can make one additional attack on his turn. When it does so, it gains a +7 bonus to it damage rolls, but also gains a -7 penalty to it attack rolls.
Action Name. Blood Machine takes 2 ranged weapon attacks. It then uses its Frightful Presence.
Frightful Presence. Each creature of its choice that is within 120 feet of it and aware of it must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to its Frightful Presence for the next 24 hours.
The Machine's Guns. Ranged Weapon Attack: +5 to hit, range 60 ft., 1 target. Hit: 25 (5d10 + 5) piercing damage.
Aggressive. Blood Machine can move an amount of feet away equal to its movement speed.
Description
A machine created in an ancient time to fight wars and stuff or something. To fight wars.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
11/18/2022 1:30:55 AM
|
1
|
1
|
--
|
Coming Soon
|
Comments