Huge Giant, Chaotic Neutral
Armor Class 16 (Patchwork armor)
Hit Points 850 (84d12 + 40)
Speed 45 ft.
STR
24 (+7)
DEX
11 (+0)
CON
24 (+7)
INT
16 (+3)
WIS
17 (+3)
CHA
14 (+2)
Saving Throws STR +15, CON +15, INT +11
Skills Intimidation +19, Perception +36
Damage Resistances Cold, Fire
Condition Immunities Blinded, Charmed, Frightened
Senses Passive Perception 15
Languages Giant, Primordial
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Bane of the Dragon Queen. On attack rolls against Tiamat, give +4 bonus and permanent damage. 

Actions

Multiattack. The giant makes two greatclub attacks.

Greatclub. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 38 (4d8 + 5) bludgeoning damage.

Earth Breaker. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 43 (4d10 + 5) bludgeoning damage and the target is dizzy, with disadvantage on constitution checks for 3 turns.

Description

Hill giants are selfish, dimwitted brutes that hunt and raid in constant search of food. Their skins are tan from lives spent beneath the sun, and their weapons are uprooted trees and rocks pulled from the earth. This one rules a kingdom that is part of the smartest and greatest warriors of their kind, and is destined to be one of 6 warriors to slay Tiamat for good.

Habitat: Hill

BruenorBattleaxe18

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