Gourd Lord When Behold-O-Lantern reaches 0 hitpoints, it drops to the ground, splattering it's putrid pumpkin parts in a 20-foot radius (there's a lot in there).
Any creature caught in the splash zone must make a DC 16 Constitution saving throw or take 3d8 necrotic damage and 2d8 acid damage.
Additionally, when damage reduces the Behold-O-Lantern to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is a critical hit. On a success, it drops to 1 hit point instead.
Stem Rays
The Behold-O-Lantern uses on of the following rays (chosen at random or roll 1d4) that originates from the end of one of it's many stem-like tentacle stalks. It chooses a target it can see within 60 feet.
1. Paralyzing Ray The targeted creature must succeed on a DC 14 constitution saving throw of be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
2. Stun Ray The targeted creature must succeed on a DC 16 Constitution saving throw or be stunned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
3. Acid Ray Ranged Spell Attack. To hit: +7, range: 60 ft., one creature, Hit: 6d6+8 acid damage. The acid coats the target, burning into their skin for 3 rounds. At the beginning of their next turn, they take 1d4 acid damage. On each successive turn, add an additional 1d4 as the acid begins to eat its way through their flesh.
4. Melt Ray The targeted creature must succeed on a DC 14 Dexterity saving throw or take 45 (10d8) force damage. If this damage reduces the creature to 0 hit points, their body is liquified and splashes to the ground, causing 2d6 acid damage to anyone within a 5-foot radius.
Jagged Smile (Bite)
Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 12 (4d6 ) necrotic damage.
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