Action Surge: 1/short rest. Captain Frostclaw takes an extra action on his turn
Spellcasting. Captain Frostclaw is a 6th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). Captain Frostclaw has the following cleric spells prepared:
Cantrips (at will): toll the dead, sacred flame, thaumaturgy
1st level (4 slots): bane, command, hellish rebuke, inflict wounds
2nd level (3 slots): blindness/deafness, hold person, zone of truth
3rd level (3 slots): animate dead, bestow curse, motivational speech
Glaive. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage.
Channel Divinity: Blood Drain: 2/short rest .Melee Spell Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 4) necrotic damage.
Chromatic Warding: 1/day . Become immune to cold damage for 1 minute
Breath Weapon: 3/short rest .Dex save: DC 11, 30ft. x 5ft. line. 10 (2d10) cold damage, half as much on a success.
Second Wind: 1/short rest .Once per short rest regains 1d10 + 2 HP
Description
Once a notorious and feared pirate, Captain Frostclaw pledged an allegiance to a secretive sect within the Steward's Will to escape prosecution for crimes too numerous and sadistic to list.
Captain Frostclaw is a cold and callous, white dragonborn. Sadistic and cruel, he enjoys toying with his targets, a thin veil to disguise the bitter anger at having become an imperial lapdog. The captain has a limited scope for autonomy but it is closely monitored, a frail excuse for what he used to call freedom.
Standing an intimidating 7'1" with a low rumbling voice, Frostclaw wears a bright pink scar against his white scales that draws attention to his milky white, bloodshot left eye. Rumours say that he is even know to rub salt into his scar and eye, further enhancing his maniacal look.
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