Medium Humanoid (Half-Elf), Chaotic Evil
Armor Class 18 (natural armor)
Hit Points 92 (10d10 + 4)
Speed 30 ft.
STR
16 (+3)
DEX
13 (+1)
CON
18 (+4)
INT
12 (+1)
WIS
8 (-1)
CHA
21 (+5)
Saving Throws DEX +4, CON +7, WIS +2
Damage Resistances Acid, Necrotic
Damage Immunities Poison
Condition Immunities Poisoned
Senses Passive Perception 9
Languages Abyssal, Common, Elvish
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Armor of Bones: +4 to AC (Already Applied)
Elven Immunities: +2 Bonus to Saving throws against Enchantment spells, Immunity to sleep.

Spellcasting 3/day:
Animate Dead:  Animate up to 4 corpses per cast.
Insect Plague: Range: 40ft. One Target. Causes the Target to attack with Disadvantage, DC 17 Dex save

Actions

Dark Glowing Scythe. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit:  (3d4+7) piercing damage.
Dark Glowing Scythe Throw. Melee Weapon Attack: +7 to hit, reach 30 ft., Multiple targets. Hit:  (2d4+7) piercing damage.
Necrotic Damage. On hit by the Scythe the enemy takes an additional (1d4) Necrotic damage.

Monster Tags: humanoidhalf-elf

Jolt2

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