Armor Class
18
(natural armor)
Hit Points
92
(10d10 + 4)
Speed
30 ft.
STR
16
(+3)
DEX
13
(+1)
CON
18
(+4)
INT
12
(+1)
WIS
8
(-1)
CHA
21
(+5)
Saving Throws
DEX +4, CON +7, WIS +2
Damage Resistances
Acid, Necrotic
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Passive Perception 9
Languages
Abyssal, Common, Elvish
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Armor of Bones: +4 to AC (Already Applied)
Elven Immunities: +2 Bonus to Saving throws against Enchantment spells, Immunity to sleep.
Spellcasting 3/day:
Animate Dead: Animate up to 4 corpses per cast.
Insect Plague: Range: 40ft. One Target. Causes the Target to attack with Disadvantage, DC 17 Dex save
Actions
Dark Glowing Scythe. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: (3d4+7) piercing damage.
Dark Glowing Scythe Throw. Melee Weapon Attack: +7 to hit, reach 30 ft., Multiple targets. Hit: (2d4+7) piercing damage.
Necrotic Damage. On hit by the Scythe the enemy takes an additional (1d4) Necrotic damage.
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