Indomitable (4/Day). Anaxander rerolls a failed saving throw.
Improved Second Wind (Recharges after a Short or Long Rest). As a bonus action, Anaxander and an ally he can see within 5 feet of him regain 17 (3d10) hit points.
Inspiring Advance (Recharges after a Short or Long Rest). When Anaxander is subject to any effect that heals him, any allies within 30 feet of him that can hear him gain 10 temporary hit points.
Martial Advantage. Once per turn, Anaxander can deal an extra 21 (6d6) damage to a creature he hits with a weapon attack if that creature is within 5 feet of an ally of Anaxander that isn’t incapacitated.
Multiattack. Anaxander makes three weapon attacks with his
longsword or his light crossbow.
Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one
target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 +3)
slashing damage if used with two hands.
Light Crossbow. Ranged Weapon Attack: +6 to hit, ranged
80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Never Surrender! (2/day). Any ally within 30 feet of
Anaxander that can see or hear him can use their reaction to
make a melee weapon attack
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter aThe warriors of Akros are feared and renowned across Theros, but there are some legends that never escape their borders. Such is the case with Anaxander (LE human male), an elderly commander of the Lukos—or wolves—of Akros. The Lukos are the elite backbone of Akros’ military might, vilified elsewhere for their role in capturing slaves and plundering villages for the glory of their polis, and Anaxander is the man who trains them. He is a severe figure, with a body of taught muscle, covered in scars, and topped with a mane of long, graying hair. Credited for the learned viciousness of the Lukos, Anaxander commands unwavering loyalty from the warriors he trains. But his most promising students never go on to join the legions proper. Instead, he recruits them for his own personal guard—a capable group of warriors tasked with carrying out secret missions for Akros far beyond the reach of their polis, supporting insurrections against their enemies, carrying out assassinations, and more general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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