Huge Beast, Unaligned
Armor Class 13 (natural armor)
Hit Points 126 (11d12 + 55)
Speed 40 ft.
STR
24 (+7)
DEX
9 (-1)
CON
21 (+5)
INT
12 (+1)
WIS
11 (+0)
CHA
6 (-2)
Senses Passive Perception 10
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Teleport (Recharge 4–6). The blink mammoth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see. Before or after teleporting, the blink mammoth can make one gore or stomp attack.

Actions

Gore. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) piercing damage.

Stomp. Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 29 (4d10 + 7) bludgeoning damage.

Teleport Slam. The blink mammoth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an occupied space it can see. The creature the blinky mammoth teleports on top of must make a DC15 Dexterity saving throw for half damage; otherwise, the creature takes 4d8+7 bludgeoning damage and will be knocked prone.

Description

A mammoth is an elephantine creature with thick fur and long tusks. Stockier and fiercer than normal elephants, mammoths inhabit a wide range of climes, from subarctic to subtropical. Blink mammoths hail from the frozen wastes of pre-history and were almost hunted to extinction. However, many departed for realms in the outer planes, which altered them over the centuries, and others were forced into new forms, thanks to the meddling of the Night Hags and other unsavory mad scientist types.

Presented here though is what I would call the "vanilla" version, prior to adding special quirks and mutations. traits, feats and noteworthy equipment.

TheMightyGluestick

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