Magic Resistance. The child of the forest has advantage on saving throws against spells and other magical effects.
Innate Spellcasting. The child of the forest's innate spellcasting ability is Wisdom (spell save DC 17, attack +9). It can innately cast the following spells, requiring no components:
At will: druidcraft, spare the dying
Scratch. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 17 (2d10 + 6) piercing damage, and the target must make a DC 17 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one.
Exploding ball. Ranged Weapon Attack: +9 to hit, reach 60 ft., one creature. Hit: 10 (1d8 + 6) bludgeoning damage. Hit or miss, the ball then explodes. The target and each creature within 5 feet of it must succeed on a DC 17 Dexterity saving throw, taking 7 (2d6) force damage on a failed save, or half as much damage on a successful one.
Heart Sight. The child of the forest touches a creature and magically knows the creature's current emotional state. If the target fails a DC 17 Charisma saving throw, the child of the forest also knows the creature's alignment. Fiends and undead automatically fail the saving throw.
Description
Children of the Forest wear a mix of woven leaves, twigs, bark, and feathers, overgrown with patches of lichen. They are no taller than an adolescent human, have four digits on each hand and lime coloured eyes.
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