Medium Humanoid (Half-Elf), Lawful Neutral
Armor Class 16 (studded leather)
Hit Points 190 (30d8 + 70)
Speed 30 ft.
STR
12 (+1)
DEX
19 (+4)
CON
16 (+3)
INT
11 (+0)
WIS
15 (+2)
CHA
10 (+0)
Skills Acrobatics +8, Perception +6
Senses Darkvision 60, Passive Perception 15
Languages any one language (usually Common)
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.

Actions

Multiattack. The archer makes two Shortsword or Longbow attacks.

Shortsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Longbow. Ranged Weapon Attack: +9 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Bonus Actions

Archer’s Eye (3/Day). Immediately after making an attack roll or a damage roll with a ranged weapon, the archer can roll a d10 and add the number rolled to the total.

Description

Cirene Archers are the best of the best in projectiles. These are trained intensely to insure they can hit a apple, on an eagle, just out of eye site, while its flying.

 

Habitat: ForestUrban

XLoneWolfSharkX

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