Medium Humanoid (Human), Neutral Good
Armor Class 17 Studded Leather
Hit Points 91 (14d8 + 28)
Speed 30 ft.
STR
11 (+0)
DEX
20 (+5)
CON
14 (+2)
INT
11 (+0)
WIS
16 (+3)
CHA
11 (+0)
Saving Throws DEX +9, WIS +7
Skills Nature +8, Perception +11, Stealth +13, Survival +11
Senses Passive Perception 21
Languages Common, Elvish, Sylvan
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Bolts of Undead Slaying. Borivik has a half-dozen bolts of undead slaying. If he strikes an undead with one of these bolts, it must make a DC 17 Constitution saving throw, taking an extra 6d10 piercing damage on a failed save, or half as much extra damage on a successful one.

Crossbow Expert. As a bonus action, Borivik can add 1d10 to his next attack or damage roll with a crossbow.

Nimble Escape. Borivik can take the Disengage or Hide action as a bonus action on each of his turns.

Spellcasting. Borivik is a 11th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). Borivik has the following ranger spells prepared:
1st level (4 slots): [absorb elements], [ensnaring strike], [speak with animals]
2nd level (3 slots): cordon of arrows, lesser restoration, pass without trace
3rd level (3 slots): daylight, nondetection

Actions

Multiattack. Borivik makes two melee attacks or two ranged attacks.

Shortsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.

Heavy Crossbow. Ranged Weapon Attack: +9 to hit, ranged 100/400 ft., one target. Hit: 10 (1d10 + 5) piercing damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Kerple

Comments

Posts Quoted:
Reply
Clear All Quotes