Medium Undead, Neutral Evil
Armor Class 9
Hit Points 22 (3d8 + 9)
Speed 30 ft., Due to it's Awakened status, this zombie now moves 30 ft per round
STR
13 (+1)
DEX
8 (-1)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws WIS +2
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Common understands the languages it knew in life but can't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Awakened.  This creature has been imbued with the "Awaken Undead" spell which has increased it's Intelligence, Wisdom, Dexterity and Charisma, similar to "Awakened Shrub".  Strength and Constitution ability scores remain unchanged

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Description

Awakened Zombies have been lifted from their innate shambling, near-mindless undead state to a closer semblance of their former lives.  With their enhanced abilities, they no longer lurch or carry themselves with a jerky gait, and their ambulatory prowess has increased to normal walking speed.  Depending on their state of decay when raised as undead and if hygiene and suitable clothing are provided, these undead could be passed off as non-descript humanoids.  However, close inspection will reveal the necrotic gleam in their eyes and the unmistakable scent of decay.  

Habitat: Urban

Arrack1

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