Weakness to Fire. If Frosty takes fire damage, it has disadvantage on attack rolls until the end of its next turn.
Brothers in arms. The snowman has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of the creature and isn't incapacitated.
Multiattack. makes two Double Swipe attacks.
Double Swipe. Melee Weapon Attack: +6 to hit, reach 5ft., 1 creature (1d6+3) slashing damage
Snow Meld. As a bonus action, if on ice or snow the Snowman may meld into the ground without provoking opportunity attacks reappearing instantly at any unoccupied space within 40ft.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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