Devil's Sight. Magical darkness doesn't impede Champion of the Elder Evil's darkvision
Innate Spellcasting. The Champion of the Elder Evil's spellcasting ability is Charisma (spell save DC 21 +10 to hit with spell attacks). Champion of the Elder Evil Has these spells prepared:
At will: Lightning Bolt, Fireball, Scorching Ray, and Darkness
3/day: Wall of Fire, Blade Barrier, and Finger of Death
Legendary Resistance. (3/day) If Champion of the Elder Evil fails a saving throw, he can chose to succeed anyway.
Multiattack. Champion of the Elder Evil can attack two times with his Aberrant Greatsword, and once with his Aberrant Mind Whip.
Aberrant Greatsword. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 17 (4d6 + 10) slashing damage plus 9 (3d6) force damage
Aberrant Mind Whip. Ranged Weapon Attack: +10 to hit, range 60/120 ft., one target. Hit: 24 (8d6) force damage.
Horrid Touch. (recharge 5-6) Champion of the Elder Evil touches one creature within 10 feet of him and does 40 (10d8) force damage.
Teleport. Champion of the Elder Evil magically teleports to a place within 120 feet away.
Psychic Minds of the Long Lost One. Once Champion of the Elder Evil unleashes the Psychic Minds of the Long Lost Ones, Roll one d6 for affects.
1: Nothings happens, but it back fires as whispers start to crowd the Champion, he will have disadvantage on his next attack.
2-4: It does 10d6 damage to the target, the target can make a DC 20 INT saving throw.
5-6: The target takes 15d6 damage and no save.
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