Grinding Gears. Any creature grappling or grappled by the angel takes 5 (1d10) slashing damage at the end of that creature’s turn.
Shrapnel Explosion. When the angel drops to 0 hit points, it explodes sending gears and shrapnel in all directions. Creatures within 20 feet of the angel when it explodes must succeed on a DC 12 Dexterity saving throw, taking 21 (6d6) piercing damage on a failed save, or half as much damage on a successful one.
Multiattack. The clockwork angel makes three melee attacks or launches up to 3 gears at different targets.
Longsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage
Flying Gears. Ranged Weapon Attack: +9 to hit, range 30/80 ft., 1 target. Hit: 10 (1d8 + 6) slashing damage.
Overwind. Action. Once per long rest, a clockwork angel can give itself a second wind and restore up to 25 HP.
Description
Clockwork Angels are the envoys of an alien god. Usually sent out as scouts to see if a settlement or region is worth claiming. They stand 15 feet tall and have a 10 foot wingspan. In appearance they are giant angels made of clockwork with shifting gears beneath layers of armored plating and clear gel, looking like past injuries were hastily repaired.
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