Huge Construct (Angel), Chaotic Neutral
Armor Class 17 (Natural Armor)
Hit Points 112 (15d8 + 45)
Speed 30 ft., Fly 60 ft.
STR
23 (+6)
DEX
10 (+0)
CON
18 (+4)
INT
14 (+2)
WIS
15 (+2)
CHA
13 (+1)
Skills Athletics +9, Perception +6
Damage Resistances Acid, Necrotic
Damage Immunities Poison
Senses Darkvision (120 ft.), Passive Perception 16
Languages Celestial, Common , Voidspeak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Grinding Gears. Any creature grappling or grappled by the angel takes 5 (1d10) slashing damage at the end of that creature’s turn.

Shrapnel Explosion. When the angel drops to 0 hit points, it explodes sending gears and shrapnel in all directions. Creatures within 20 feet of the angel when it explodes must succeed on a DC 12 Dexterity saving throw, taking 21 (6d6) piercing damage on a failed save, or half as much damage on a successful one.

Multiattack. The clockwork angel makes three melee attacks or launches up to 3 gears at different targets.

Actions

Longsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage

Flying Gears. Ranged Weapon Attack: +9 to hit, range 30/80 ft., 1 target. Hit: 10 (1d8 + 6) slashing damage.

Overwind. Action. Once per long rest, a clockwork angel can give itself a second wind and restore up to 25 HP.

Description

Clockwork Angels are the envoys of an alien god. Usually sent out as scouts to see if a settlement or region is worth claiming. They stand 15 feet tall and have a 10 foot wingspan. In appearance they are giant angels made of clockwork with shifting gears beneath layers of armored plating and clear gel, looking like past injuries were hastily repaired.

Monster Tags: Angelconstruct

Neoteuthis

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