Echolocation. The bain can't use its blindsight while deafened.
Keen Hearing. The bain has advantage on Wisdom (Perception) checks that rely on hearing.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage plus 5 (1d6 + 2) necrotic damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5ft., one creature. Hit: 4 (1d4 + 2) slashing damage plus 4 (1d4 + 2) necrotic damage.
Tail. The bain attempts to strangle a creature. The target must succeed on a DC 10 strength check or be grappled. The target treats time spent grappled as though they are underwater. The target can retry the Strength check at the beginning of each turn.
Description
This creature looks like a giant red hairless bat with large fangs and a long tail. They congregate around old castles that belonged/belong to evil spellcasters.
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