Large Beast, Lawful Evil
Armor Class 14
Hit Points 25 (4d10 + 3)
Speed 60 ft., Fly 60 ft.
STR
16 (+3)
DEX
16 (+3)
CON
14 (+2)
INT
2 (-4)
WIS
15 (+2)
CHA
6 (-2)
Damage Vulnerabilities Radiant, Thunder
Damage Resistances Acid, Lightning, Necrotic, Poison, Damage from Spells
Condition Immunities Blinded
Senses Blindsight 60 ft., Passive Perception 14
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Echolocation. The bain can't use its blindsight while deafened.

Keen Hearing. The bain has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage plus 5 (1d6 + 2) necrotic damage.

Claw. Melee Weapon Attack: +4 to hit, reach 5ft., one creature. Hit: 4 (1d4 + 2) slashing damage plus 4 (1d4 + 2) necrotic damage.

Tail. The bain attempts to strangle a creature. The target must succeed on a DC 10 strength check or be grappled. The target treats time spent grappled as though they are underwater. The target can retry the Strength check at the beginning of each turn.

Description

This creature looks like a giant red hairless bat with large fangs and a long tail. They congregate around old castles that belonged/belong to evil spellcasters.

Monster Tags: Misc Creature

Habitat: ForestMountainUnderdarkUrban

Harlem_The_Horror

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