Armor Class
13
Hit Points
43
(2d20 + 20)
Speed
40 ft., Climb 30 ft.
STR
15
(+2)
DEX
10
(+0)
CON
15
(+2)
INT
1
(-5)
WIS
3
(-4)
CHA
7
(-2)
Saving Throws
DEX +2
Damage Resistances
Acid, Necrotic
Damage Immunities
Poison
Condition Immunities
Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
understands the languages it knew in life but can't speak
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Last Hit. When the zombie dies, it explodes into poisonous gas. The gas then launched itself to the nearest target or the one that dealt the killing blow within 20 ft. of it, dealing 5 (2d4 + 1) poison damage.
Actions
Swipe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 3) slashing damage.
Description
Chaos zombies move with a deformed animalistic style to it, making them very hard to predict even without having a brain or head. They are equipped with broken swords or sharp pieces of metal on both hands and sometimes even fused together with their flesh.
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