False Appearance. While the gargoyle remains motionless, it is indistinguishable from an inanimate statue.
Spellcasting. The Celestial Gargoyle has the spell slots of a 5th level paladin. However, the only use it has for these slots is the Paladin's Divine Smite ability.
Multiattack. The Celestial Gargoyle makes 2 melee attacks (weapon at DM's discretion)
Greatsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Shield Master. When an effect would allow the Gargoyle to make a Dexterity saving throw or take half damage, it can use its reaction to take no damage on a success. (Uses wings as a shield)
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Description
Created as an ever-watchful guard over the temples to the gods, these Celestial Constructs remain ever-vigilant.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.