Small Undead
Armor Class 14 natural
Hit Points 80 (4d20)
Speed 20 ft., Fly 5 ft. It is more of him hovering than flying
STR
14 (+2)
DEX
20 (+5)
CON
11 (+0)
INT
16 (+3)
WIS
14 (+2)
CHA
17 (+3)
Senses Passive Perception 18
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Cursed Body. When hit with a move roll a d4. If you get a 1 or 3 then it will miss.

Ghost. Because it is a ghost, it is immune to any physical attack, like slashing or bludgeoning.

 

Actions

Will-o-Wisp. Banette conjures ghostly fire around one target. It will hit no matter what. It does no damage but it sets the target on fire for five turns. Each turn they take 2d4 fire damage.

Shadow Claw. Melee Weapon Attack: +7 to hit, reach self ft., 1 target. Hit: 1 (3d6 + 4) [necrotic] damage. 

Shadow Ball. RangedWeapon Attack: +7 to hit, range 5/30 ft., 1 target. Hit: 1 (4d6) [Necrotic] damage.

Bonus Actions

As a bunus action, banette can roll for a stealth check, on a winning throw he can use shadow sneak.

Reactions

Shadow Sneak. When someone is going to attack banette. It can make a dexterity saving throw of 12. If it suceeds it will turn into a shadow and sneak behind the attacker.

Description

A black doll with a yellow zipper for it's mouth. How bad can it be? Well, the thing is it's haunted.

Loganfrhfkf

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