Armor Class
15
natural armor
Hit Points
26
(4d8 + 8)
Speed
30 ft.
STR
16
(+3)
DEX
12
(+1)
CON
15
(+2)
INT
8
(-1)
WIS
8
(-1)
CHA
12
(+1)
Saving Throws
CHA +3
Skills
Stealth +3
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Psychic
Condition Immunities
Charmed, Frightened
Senses
Darkvision 60 ft, Passive Perception 9
Languages
Deep Speech, Undercommon
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Maddening Aura. Any creature within 10 ft. radius of the thrall, who is not immune to psychic damage, and that is hostile to it, becomes vulnerable to psychic damage until they leave the aura.
Actions
Slam. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) bludgeoning, piercing, or slashing damage.
Description
The creation of a twisted mind, an aberrant thrall is a withered creature that follows machinations that are not its own. Whatever this creature once was, has been long lost.
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