Medium Aberration (Any Race), Any Alignment
Armor Class 15 natural armor
Hit Points 26 (4d8 + 8)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
15 (+2)
INT
8 (-1)
WIS
8 (-1)
CHA
12 (+1)
Saving Throws CHA +3
Skills Stealth +3
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Psychic
Condition Immunities Charmed, Frightened
Senses Darkvision 60 ft, Passive Perception 9
Languages Deep Speech, Undercommon
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Maddening Aura. Any creature within 10 ft. radius of the thrall, who is not immune to psychic damage, and that is hostile to it, becomes vulnerable to psychic damage until they leave the aura.

Actions

Slam. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) bludgeoning, piercing, or slashing damage. 

Description

The creation of a twisted mind, an aberrant thrall is a withered creature that follows machinations that are not its own. Whatever this creature once was, has been long lost.

Monster Tags: aberration

Banderwak

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