False Appearance. While the heart tree remains motionless, it is indistinguishable from a normal tree.
Stuck still. As the heart tree cannot move, it has disadvantage on Dexterity saving throws.
Stench. Any creature other than the heart tree that starts its turn within 5 feet of the tree must succeed on a DC 15 Constitution saving throw or be poisoned until the start of the creature’s next turn. On a successful saving throw, the creature is immune to the Stench for 1 hour.
Multiattack. The heart tree makes two slam attacks.
Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.
Rock. Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.
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