Huge Plant, Neutral
Armor Class 16 (natural armor)
Hit Points 172 (15d12 + 75)
Speed 0 ft.
STR
23 (+6)
DEX
8 (-1)
CON
21 (+5)
INT
12 (+1)
WIS
16 (+3)
CHA
12 (+1)
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Cold, Piercing
Senses Passive Perception 13
Languages Understands Sylvan but cannot speak it
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

False Appearance. While the heart tree remains motionless, it is indistinguishable from a normal tree.

Stuck still. As the heart tree cannot move, it has disadvantage on Dexterity saving throws.

Stench. Any creature other than the heart tree that starts its turn within 5 feet of the tree must succeed on a DC 15 Constitution saving throw or be poisoned until the start of the creature’s next turn. On a successful saving throw, the creature is immune to the Stench for 1 hour.

Actions

Multiattack. The heart tree makes two slam attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.

Rock. Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.

Habitat: Forest

Katya_Kalb

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