Transform. The many soldiers can either be the army, or they can all fuse into a ball for their master to hold.
Rocket Barrage. The tiny soldiers turn into rocket soldiers and proceed to shoot rockets at the target. They must make a dex saving throw of 14 or take 1d6 force damage and 1d6 fire damage. The target is also stunned for one turn,
Bayonet Strike. Melee Weapon Attack: +4 to hit, reach self ft., 1 target. Hit: 8 (1d4 + 2) [piercing] damage. You only roll one hit/dc.
.22 caliber shots. RangedWeapon Attack: +7 to hit, range 5/60 ft., 1-7 target. Hit: 7 (1d4 + 2) [piercing] damage.
Height Advantage. As a bonus action, they will board the helicopters and fly six feet up. They will hover there until they either try to land, or crash.
Plotted Escape. When a enemy tries to strike the amry. They can make a dexterity saving throw of 15. If they win that roll. The soldiers will hop into tiny helicopters and fly up 6 feet and 20 feet away from the attacker.
Description
Ball form: A green plastic ball with a diameter of 6 inches cubed.
Army Form: A giant army of tiny green toy soldiers. Each one has a .22 caliber rifle with a bayonet on gun. They also have a rocket launcher on their bag. Their are also several helicopters that fly around to help move the soldiers around.
When every soldier is destroyed they will appear in ball form in their owner's pocket after 24 hours.
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