Sunlight Sensitivity. While in sunlight, the C.H.U.D. has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Multiattack. The C.H.U.D. makes two claw attacks. It can use its Cannibal Bite in place of one longsword attack.
Cannibal Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
A humanoid slain by this attack rises 24 hours later as a C.H.U.D. of the Mournland with an overriding drive to attack and eat other humanoids, unless the humanoid is restored to life or its body is destroyed.
Claw. Melee Weapon Attack: (1d8 + 2) piercing damage, or 7.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2)
Description
C.H.U.D.'s of the Mournland are bruital, ravenous undead humanoids that resemble slimy, animated corpses. They never tire in their goal of killing and eating other humanoids.
Lair and Lair Actions
C.H.U.D.'s of the Mournland are found only in the Mournland and are exclusively found in underground locations. They fear sunlight and are nearly mindless attacking and eating machines.
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