Medium Humanoid (Orc), Chaotic Neutral
Armor Class 13 flak armor
Hit Points 15 (2d8 + 6)
Speed 30 ft.
STR
14 (+2)
DEX
11 (+0)
CON
15 (+2)
INT
9 (-1)
WIS
13 (+1)
CHA
10 (+0)
Saving Throws STR +4, CON +4
Skills Intimidation +2
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Orc
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

WAAAGH!. As a bonus action, the ork can move up to its speed toward a hostile creature that it can see.

Reuse, Reduce, Recycle. When you pick up a broken weapon, you can treat it as though it were not broken. If the weapon you are wielding is red, you gain a +1 bonus to attack and damage rolls with it.

Red Wunz go FASTA!. Your speed is 35 feet. When wearing red armor, clothing, or paint, your speed increases by 5 feet.

Blakk wunz make yew tuffa! Increase your AC by 2.

Blue makez you lukkier! All attack rolls are rolled with advantage.

A Great Sense Of Humor.  If the ork see another ork die within its vicinity. They will feel an adrenaline surged within them. Doing so, increase their max health pool will increase by 10%.

Actions

 Frazzle - With a thunderous roar, the Weirdboy unleashes a blast of psychic energy that courses through his target and leaps to those unfortunate enough to be standing near it. Each creature within range, other than the orc, must succeed on a Constitution saving throw or take 2d6 thunder damage.

FISTS OF GORK - The Weirdboy channels Waaagh! energy into his own fists or those of a nearby Ork, dealing 2d8 bludgeoning damage on impact. 

DA KRUNCH - Green energies erupt from the Weirdboy’s eyes and coalesce in a roiling cloud above the enemy. That cloud then solidifies into the vast green foot of Gork (or Mork) himself, which commences to repeatedly stamp down on the foe. The target will have to roll a DC 13 Dex Saving Throw, or be stomped on. Dealing 5d6 bludgeoning damage.

JABBIN’ FINGERZ - The Weirdboy focuses his attention on a nearby enemy before jabbing his fingers into his own eyes. The unfortunate foe experiences an agonising pain before finding themselves temporarily blinded.

DA JUMP - The Weirdboy closes his eyes tight and, in a storm of flashing green light, teleports a mass of confused greenskins to another part of the battlefield.

Bonus Actions

 Dis is Takin' Too Long! - The Weirdboy calls upon the WAAAGH!, channelling his impatience to accelerate whatever mode of transportation he happens to be using (be that his feet or a mighty voidship) in a swell of brilliant, crackling energy. Doing so, it increase its speed by 15.

Description

The Orks, also called green skins, are savage humanoids with a stooped postures, piggish faces, and prominent teeth that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them.

Monster Tags: Orc

Habitat: ArcticForestGrasslandHillMountainSwampUnderdark

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