Large Aberration, Any Chaotic Alignment
Armor Class 17 Natural Armor
Hit Points 336 (17d10 + 242)
Speed 40 ft., Fly 30 ft.
STR
18 (+4)
DEX
13 (+1)
CON
20 (+5)
INT
19 (+4)
WIS
22 (+6)
CHA
4 (-3)
Saving Throws WIS +12
Skills Arcana +6
Damage Vulnerabilities Fire, Radiant
Damage Resistances Acid, Cold, Poison
Damage Immunities Necrotic
Senses Darkvision 80 ft., Passive Perception 16
Languages Abyssal or another language corresponding to the corrupting force, Celestial (understands, but cannot speak), Common
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Infinite Regret. The Corrupted Angel doesn't need to eat, drink or sleep.

Accursed Blade. The Corrupted Angel's weapon attacks deal an additional 6 (1d10) necrotic damage (already included in the statblock).

Distant Memory. When hit by radiant damage for the first time, the Corrupted Angel is stunned until the end of its next turn.

Actions

Multiattack. The Corrupted Angel makes three Greatsword or two Greatbow attacks.

Greatsword. Melee Weapon Attack: +9 to hit, reach 10 ft., 1 target. Hit: 12 (2d6 + 5) slashing damage + 6 (1d10) necrotic damage.

Greatbow. Ranged Weapon Attack: +9 to hit, range 200/700 ft., 1 target. Hit: 11 (1d10 + 5) piercing damage + 6 (1d10) necrotic damage.

Feather Barrage. Ranged Weapon Attack: +11 to hit, range 30/40 ft., 4 targets. Hit: 22 (6d4 + 7) piercing damage + 28 (8d6) necrotic damage (damage is split between targets equally. On a miss, the assigned damage portion is lost).

Weepers Curse. The Corruped Angel beginns crying, covering the floor within a 30 ft. radius in black liquid. Hight differences stop the ability from expanding. Any creature other then the Corrupted Angel standing inside the affected squares has their movement reduced by 10 ft. and take an additional 7 (2d6) acid damage when the angel deals any damage to them. This effect cannot stack.

Butcher's Hight (3/day). The Corruped Angel leaps up to 25 ft., then crashes down. Every creature in the position of the Corruped Angels landing spot is pushed to the nearest unoccupied space and has to make a DC 19 dexterity saving throw or take 9 (2d8) bludgeoning damage. The Corrupted Angel then makes two greatsword attacks, which critically strike on a roll of 18 or higher.

Meteor Shower (1/day). The Corruped Angel calls to the forces beyond, causing a rain of meteors to crush down. Every creature within 50 ft. that is not the angel has to make a DC 19 dexterity saving throw. On a failed save, the target takes 48 (6d12 + 9) necrotic damage + an additional 5 (1d8) necrotic damage for each hostile creature currently affected by Weepers Curse and is knocked prone. On a succesfull save, it only takes half damage and suffers no additional effects.

Description

Corrupted angels are former celestials that failed the battle angainst the forces of evil. Now taken over by their shame and hate, they retreat to the most undiscovered places possible so that nobody may ever see their pityfull faces again. If only their feathers weren't as essential in higher alchemy, their wish would probably be granted out of sheer fright.

Corrupted angels appear as larger celestials with grey skin, eyes and wings. Their feathers appear to be made of hundreds of smaller, living organisms and holding one to your skin feels, as if hundreds of bugs were crawling on it. Most of the time, they wield a pitch-black greatsword, though some can be spotted using greatbows as well.

ToastedTaro

Comments

Posts Quoted:
Reply
Clear All Quotes