Medium Humanoid (Dragonborn), Chaotic Neutral
Armor Class 13 (leather armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
13 (+1)
CHA
14 (+2)
Skills Deception +4, Intimidation +4, Persuasion +4
Damage Resistances Cold, Lightning
Senses Passive Perception 11
Languages Common, Draconic
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Unwavering Sadist. Clemence Kilroth has advantage on saving throws against being charmed or frightened.

Spellcasting. Clemence Kilroth is a 4th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). Clemence has the following cleric spells prepared:

Cantrips (at will): word of radiance, toll the dead, thaumaturgy

1st level (4 slots): command, inflict wounds, bane

2nd level (3 slots): hold person, spiritual weapon

Actions

Multiattack. Clemence Kilroth makes two melee attacks.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Breath Weapon (Recharges after a Short or Long Rest). Clemence Kilroth exhales frost and lightning in a 30-foot-long line that is 5 feet wide. Any creature in the line must make a DC 11 Dexterity saving throw, taking 7 (2d6) cold damage and 7 (2d6) lightning damage on a failed save, or half as much damage on a successful one.

Description

While Clemence was usually treated as an outcast for his strange blue-white scales, he decided to use the time in isolation to hone his skills in the divine arts. However, he found the life of an acolyte to be far too dreary and not at all lucrative. The Jagentoth family very happily welcomed him in for aptitude with magic. Clemence takes great pleasure in tormenting those weaker than himself.

Previous Versions

Name Date Modified Views Adds Version Actions
11/21/2022 2:04:10 PM
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1.0
Coming Soon

Monster Tags: NPChumanoid

Habitat: Urban

Exington

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