Huge Beast, Typically Neutral
Armor Class 25 (natural armor)
Hit Points 315 (4d12 + 6)
Speed 30 ft., climb 30 ft., burrow 50 ft.
STR
28 (+9)
DEX
20 (+5)
CON
30 (+10)
INT
15 (+2)
WIS
19 (+4)
CHA
23 (+6)
Saving Throws STR +16, CON +17
Damage Resistances Acid
Damage Immunities Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded, Charmed, Frightened, Grappled, Poisoned
Senses Blindsight Since they are born in dark areas of caves, they have evolved to be blind, but that does not make it weak., Tremorsense Due to their blindness, they have developed a sense of tremorsense to help it find its prey., Passive Perception 20
Languages Eldric Dragonic
Challenge 22 (41,000 XP)
Proficiency Bonus +7
Actions

Bite. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 6 (4d8 + 7) piercing damage.

Tail Swipe. Melee Weapon Attack: +9 to hit, reach 35 ft., one target. Hit: 8 (7d10 + 9) bludgeoning damage.

Claw. Melee Weapon Attack: +7 to hit, reach 20 ft., one target. Hit: 6 (4d8 + 7) slashing damage.

 

Legendary Actions

When this creature takes more than 100 hit points below its average hit points, it can cast Disintegrate (9th level: 19d6+40) while sweeping it. Anyone who is in the blast must make a Constitution Save of a 17 or higher to pass.

Description

The Soluco, a huge beast made out of extremely durable scales, live in dark places with a lot of space such as caves or ruins. They are capable of doing things such as digging underground to surprise attack any unwanted visitors. Though they are blind, their smell and feel are incredible.

Lair and Lair Actions

These things live in packs of 5 or less due to their sheer size. The darker colored ones are females while the lighter one with more scales is the alpha male. 

Previous Versions

Name Date Modified Views Adds Version Actions
11/21/2022 3:18:44 PM
5
1
1
Coming Soon

Monster Tags: Misc Creature

Habitat: DesertForest

HI_IM_DORY

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