Medium Dragon, Chaotic Neutral
Armor Class 8 (natural armor)
Hit Points 65 (13d10 + 39)
Speed 35 ft., Fly 90 ft.
STR
19 (+4)
DEX
19 (+4)
CON
16 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
8 (-1)
Skills Intimidation +5, Perception +4
Senses Blindsight 45 ft., Darkvision 75 ft., Passive Perception 14
Languages Draconic --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Actions

Multiattack. The wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Stinger. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (3d6 + 4) piercing damage. The target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Description

Wyverns named for their blood-red scales, armed with deadly talons and venomous stingers. They often hunt prey in troops of 2 or 3, using complex coordination and various signals to take down their quarry. Many campfire stories often tell of these deadly creatures stalking through the night, preying down any unfortunate to become its target.

Habitat: HillMountain

Dungeon_Deity

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