Armor Class
18
Magical plate
Hit Points
250
(10d12)
Speed
80 ft.
STR
24
(+7)
DEX
20
(+5)
CON
16
(+3)
INT
5
(-3)
WIS
7
(-2)
CHA
3
(-4)
Saving Throws
STR +11, DEX +9
Skills
Stealth +10
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses
Blindsight 30ft, Passive Perception 20
Languages
--
Challenge
10 (5,900 XP)
Proficiency Bonus
+4
Traits
Element change- Whenever attacked with an element as a special action can change fur color and become immune to the element
Actions
Multi-Attack 2 claws and a bite or 2 claws and a tail whip
Claw- 5ft reach, +7 to hit 3d6+5 slashing damage
Bite- 5ft reach, +7 to hit 2d10+5 piercing damage
Tail Whip- 10ft reach, +7 to hit 2d12+5 bludgeoning damage. On a hit DC 18 str save or be knocked prone
Reactions
Opportunity Attack
Description
Big white solid fur with ornamental white and golden armor. With a metal tail
Comments