Large Monstrosity, Unaligned
Armor Class 12
Hit Points 59 (7d10 + 3)
Speed 29 ft., Fly 78 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
2 (-4)
WIS
13 (+1)
CHA
8 (-1)
Skills Perception +5
Senses Darkvision 59ft, Passive Perception 15
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Sharp vision. The griffin gains advantage on Wisdom (Perception) rolls related to sight.

Aggressive. The griffin attacks other creatures that enter its territory without warning.

Actions

Charge. If the griffin moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Multiattack. The griffin makes two attacks: one with its beak and one with its claws.

Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage. 

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

 

Monster Tags: monstrosity

Habitat: ForestMountain

Tyrusan