Medium unknown, Chaotic Evil
Armor Class 16 Natural armor
Hit Points 90 (90d10)
Speed 30 ft.
STR
19 (+4)
DEX
14 (+2)
CON
17 (+3)
INT
13 (+1)
WIS
13 (+1)
CHA
8 (-1)
Saving Throws CON +8, CHA +4
Skills Deception +7, Nature +4, Perception +11, Stealth +3, Survival +5
Damage Resistances Acid, Piercing, Poison, Ranged Attacks
Damage Immunities Necrotic, Psychic, Thunder
Condition Immunities Blinded, Exhaustion, Frightened, Invisible, Petrified
Senses Blindsight, Truesight, Passive Perception 14
Languages Speaks every language it heard in its life and speaks it partially.
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. 
1st level (5 slots): [Cause fear], [Wrathful smite] 
2nd level (4 slots): [Blindness/Deafness]

Actions

Action Name. Enter the description for your action.

Claws: Melee Weapon Attack: +2 to hit, reach 10 ft., 1 target. Hit: 19 (3d8 + 6) [Bludgeoning] damage.

Slam: Melee Weapon Attack: +3 to hit, reach 5 ft., 2 targets. Hit: 23 (5d6 + 5) [Bludgeoning] damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The creature appears to wander the Backrooms randomly often making noises which seem similar to human speech, however it is unclear if the creature understands the meaning of these sounds. 
The creature seems to "come to life" from black mold around the Backrooms.
It can possibly mimic sounds perfectly and uses that for its advantage to lure victims. Along with mimicry, it is an ambush hunter and stalks its victims for a long time, peeks around corners, and hides in the shadows while waiting for the perfect time to attack.

Senses: Blindsight 60 ft., Truesight 60 ft.

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
12/1/2022 8:40:47 PM
3
0
5
Coming Soon
Krum4o0

Comments

Posts Quoted:
Reply
Clear All Quotes