Large Dragon, Chaotic Neutral
Armor Class 11 (natural armor)
Hit Points 120 (14d10 + 45)
Speed 45 ft., Fly 105 ft.
STR
20 (+5)
DEX
20 (+5)
CON
21 (+5)
INT
14 (+2)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws STR +9, DEX +9, CON +9
Skills Intimidation +7, Perception +5, Stealth +5
Senses Blindsight 50 ft., Darkvision 90 ft., Passive Perception 16
Languages Draconic --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Actions

Multiattack. The wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack.

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 11 (2d8 + 4) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 5) slashing damage.

Stinger. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 11 (4d4 + 5) piercing damage. The target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Description

The sovereigns of the Blood Wraith Hierarchy and the main coordinators of the pack. Notably much larger and more aggressive that the average Blood Wraith, these Wyverns also visibly more battle-scarred, with many scratches and scars lined around their entire body. While as gruesome as it seems, this shows the Alpha's endurance over its lifespan, and indicates its superiority in the Blood Wraith Hierarchy.

Habitat: HillMountain

Dungeon_Deity

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