Medium Fiend, Chaotic Neutral
Armor Class 13
Hit Points 18 (4d8)
Speed 40 ft.
STR
15 (+2)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
8 (-1)
CHA
7 (-2)
Saving Throws STR +4, DEX +3, CON +3
Damage Immunities Fire
Senses Passive Perception 18
Languages Infernal Because their unholy demonic creature all blood-letters speak infernal and sometimes learn a little from other species infernal
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

DEMONIC SWORD. melee weapon attack Ability scores: [roll]4d6dl1ro1[/roll] [roll]4d6dl1ro1[/roll] [roll]4d6dl1ro1[/roll] [roll]4d6dl1ro1[/roll] [roll]4d6dl1ro1[/roll]  fire damage

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Khorne one of the four chaos, which we will not cover but each god creates their own unique minions like khorne's bloodletters or slaanesh's demonettes and nurgle's nurglings. but we will focus on the bloodletters. created (or summoned) by khorne, they think of one and only one (maybe two) ! TO MAKE BLOOD FLOW IN RIVERS FOR THEIR GOD AND COLLECT MORE SKULLS FOR THE EVER-GROWING THRONE OF SKULLS!

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: fiend

Habitat: Underdark

GamingGriffin

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