Huge Humanoid, Any Alignment
Armor Class 14 leather armor
Hit Points 80 (4d4)
Speed 45 ft.
STR
14 (+2)
DEX
20 (+5)
CON
18 (+4)
INT
14 (+2)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws STR +5, DEX +8
Condition Immunities Grappled
Senses Passive Perception 18
Languages common
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Actions

 

Volley: RangedWeapon Attack: +7 to hit, range 120/240 ft., 1 target. Hit: 20(3d6+7) [piercing] damage.

Flaming Volley: Ranged Weapon Attack: +7 to hit, range 120,240 ft., 1 target. Hit:15(2d6+7) [piercing] damage and 10(2d6) [fire] damage.

Bonus Actions

Flaming Arrows: light arrows on fire for additional damage.

Description

A standard Unit of archers

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

williameggen2006

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