Volley: RangedWeapon Attack: +7 to hit, range 120/240 ft., 1 target. Hit: 20(3d6+7) [piercing] damage.
Flaming Volley: Ranged Weapon Attack: +7 to hit, range 120,240 ft., 1 target. Hit:15(2d6+7) [piercing] damage and 10(2d6) [fire] damage.
Flaming Arrows: light arrows on fire for additional damage.
Description
A standard Unit of archers
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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