Huge Beast, Typically Neutral Evil
Armor Class 14 Natural Armour
Hit Points 130 (4d12 + 110)
Speed 29 ft.
STR
21 (+5)
DEX
13 (+1)
CON
19 (+4)
INT
8 (-1)
WIS
9 (-1)
CHA
5 (-3)
Saving Throws STR +10, CON +9
Skills Intimidation +17
Damage Vulnerabilities Cold, Piercing, Radiant
Damage Resistances Acid
Damage Immunities Fire, Poison
Condition Immunities Blinded, Frightened, Poisoned
Senses Darkvision Due to their dwellings mostly being within caves, the Gurglers have adapted to life in darkness, Tremorsense Due to their poor eyesight they have adapted to sensing even the smallest vibrations, Passive Perception 14
Languages --
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Iron Stomach. The Gurgler received its name from its ability to ingest most anything without much consequence.

Actions

Stomp. The Gurglers stomp is powerful enough to shatter stone able to be picked up and thrown at enemies.

Swipe. Melee weapon attack: +10 to hit, reach 9 ft., 10 target. Hit: 12 (3d6 + 12) Slashing damage. 

Thrown Rock. Throwing Weapon Attack: +12 to hit, range 30 ft., 10 target. Hit: 10 (2d6 + 10) Bludgeoning damage.

Reactions

Arm Block. The skin on the Gurglers forearms is tougher than the rest of its body allowing it to block poorly placed attacks with ease.

Description

The Boalarian Gurgler Dwells in caves and crevasses all across the Boalarian peaks and the Boalarian giant pine forests. This beast is armoured by thick grey skin that can be quite difficult to puncture.

Bloalarian Gurglers tend to dislike interaction with their own species as they are quite territorial. This makes reproduction difficult resulting in this creatures rarity. When encountering another creature inside the Gurglers territory it will become enraged and will instinctively attack said creature. If another Gurgler enters the aforementioned territory, they stare each other down until one of them either leaves or attacks. Battles between Gurglers aren’t too common since they rarely ever leave their territory.

Previous Versions

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