Medium Humanoid (Any Race), Any Alignment
Armor Class 20 (plate)
Hit Points 50 (6d8 + 16)
Speed 20 ft.
STR
14 (+2)
DEX
11 (+0)
CON
16 (+3)
INT
12 (+1)
WIS
13 (+1)
CHA
13 (+1)
Saving Throws CON +6, WIS +4
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Actions

Multiattack. The knight makes two melee attacks.

Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Reactions

Parry. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.

Sentinel. when a creature within 5ft of you attacks a creature other than yourself you can attack with your reaction. If the attack hits the targets movement speed drops to 0.

Description

Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight's alignment determines the extent to which a pledge is honored. Whether undertaking a quest or patrolling a realm, a knight often travels with an entourage that includes squires and hirelings who are commoners.

Monster Tags: NPC

Habitat: Urban

The_Clockwork_King

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