Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Attacker. The sidekick gains a +2 bonus to all attack rolls.
Unarmed Strike. Melee Weapon Attack: +10 to hit, reach 20 ft., 1 target. Hit: 8 bludgeoning damage.
Strike Of The Giants: Hill Giant.
You have absorbed primeval magic that gives you an echo of the might of giants. As a bonus action, you can call on the power of your giant magic to imbue your attacks with additional power. The next time you hit a target with a melee or thrown weapon attack within the next minute, the attack has an additional effect:
You can use this bonus action twice, and you regain all expended uses when you finish a long rest.
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