Armor Class
14
(natural armor)
Hit Points
82
(12d10 + 16)
Speed
40 ft., Climb 30 ft.
STR
20
(+5)
DEX
12
(+1)
CON
17
(+3)
INT
10
(+0)
WIS
12
(+1)
CHA
7
(-2)
Skills
Stealth +2
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses
Passive Perception 10
Languages
--
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Actions
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 23 (3d10 + 6) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the lizard can't bite another target.
Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one target not grappled by the lizard. Hit: 20 (3d8 + 6) bludgeoning damage.
Acid Breath (Recharge 5–6). The lizard exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 36 (8d8) acid damage on a failed save, or half as much damage on a successful one.
Previous Versions
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4/10/2019 5:00:27 AM
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Posted Apr 10, 2019This is a homebrewed creature to be used for my circle of scales druid subclass. This is intended as a level 10 wild shape.