Large Beast, Unaligned
Armor Class 12
Hit Points 26 (4d8 + 8)
Speed 20 ft.
STR
16 (+3)
DEX
11 (+0)
CON
15 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
23 (+6)
Skills Performance +6
Damage Resistances Psychic
Condition Immunities Frightened
Senses Passive Perception 13
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Pack Tactics. You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Beak. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: (1d8 + 3) piercing damage.

Claws. Melee Weapon Attack: +3 to hit, reach 2 ft., 1 target. Hit: (2d6 + 3) slashing damage.

Multiattack. Big Bird makes 2 attacks: one with its beak and one with its claws.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A terrifyingly tall yellow ostrich, huge black eyes glittering with murderous intent, breaks through a door.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

IAmGalaxian

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