Pack Tactics. You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn’t incapacitated.
Beak. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: (1d8 + 3) piercing damage.
Claws. Melee Weapon Attack: +3 to hit, reach 2 ft., 1 target. Hit: (2d6 + 3) slashing damage.
Multiattack. Big Bird makes 2 attacks: one with its beak and one with its claws.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A terrifyingly tall yellow ostrich, huge black eyes glittering with murderous intent, breaks through a door.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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