Armor Class
14
(natural armor)
Hit Points
42
(8d8 + 6)
Speed
40 ft., Climb 30 ft.
STR
13
(+1)
DEX
19
(+4)
CON
16
(+3)
INT
3
(-4)
WIS
12
(+1)
CHA
7
(-2)
Skills
Perception +5, Stealth +8
Senses
Passive Perception 15
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The elder druidic serpent has advantage on Wisdom (Perception) checks that rely on smell.
Stealthy Predator. The elder druidic serpent can take the Hide action as a bonus action on each of its turns. It may attempt to Hide even when only in dim light or when lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (3d4 + 3) piercing damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success
Previous Versions
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4/10/2019 5:03:38 AM
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Posted Apr 10, 2019This is a homebrewed creature to be used for my circle of scales druid subclass. This is intended as a level 6 wild shape.